Fasteners & Rivets
STAGE 1A · ASSEMBLIES — Fasteners & Rivets: bringing real hardware into Fusion 360 and joining it like the robot does
Hardware Is The Glue
A robot is hundreds of parts held by fasteners
- Bolts, nuts, and rivets pin every plate together
- Modeling them catches collisions before you build
- CAD hardware proves holes actually line up
- Wrong fastener = re-drilling tube on competition day
Open with a real photo of an FRC drivetrain corner. Point out the rivets in the sheet-metal gussets and the bolts in the gearbox. Tell them: every place two parts touch, something holds them. In CAD we model that hardware so we can check clearance, weight, and that the bolt is long enough to actually grab the nut. Common student mistake: leaving holes empty and assuming 'it'll work in real life.'
Rivets Vs Bolts
- 1/8in pop rivets, gussets & sheet metal
- Cheap, fast, light, never come loose
- Drill out to remove — not serviceable
- Bumper brackets, belly pans, gussets
- #10-32 and 1/4-20 socket head caps
- Anything you need to take apart
- Gearboxes, motors, swerve modules
- Pairs with a nut or tapped hole
Drive the design rule home: if you will NEVER take it apart, rivet it (lighter, cheaper, faster). If you WILL service it — a motor, a gearbox lid, a swerve azimuth — use a bolt. 1/8in rivets and #10-32 / 1/4-20 hardware cover ~90% of an FRC robot. Tell them most teams rivet 2x1 tube together for the frame, then bolt on the gearboxes.
No Rivet Feature Here
Onshape has a built-in Rivet feature — Fusion does not
- In Fusion you insert a hardware BODY instead
- Drop in a McMaster, REV, or WCP part file
- Then lock it in place with a Joint
- Same result: real hardware, real clearances
If students came from the Onshape frcdesign curriculum, set expectations: there is no one-click rivet button in Fusion. The Fusion workflow is insert a hardware body, position it, and joint it. It is two more clicks but you get the exact same outcome and you can use ANY vendor's CAD. Reassure them this is normal and arguably more flexible.
Grab From Mcmaster
McMaster-Carr is the gold standard for hardware CAD
- Search the part, e.g. '91251A542' cap screw
- Click the Product Detail > 3-D tab
- Download as STEP (.step / .stp)
- Every McMaster part has free, exact CAD
Demo live: go to mcmaster.com, search a 1/4-20 socket head cap screw, scroll to the CAD download, pick STEP. Tell them McMaster part numbers are like magic words — write them in your BOM. STEP is the universal format Fusion reads. Mention REV Robotics, WestCoast Products (WCP), and AndyMark also publish STEP/F3D files for their gussets, gearboxes, and the MAXSwerve module.
Insert Into Fusion
Insert menu > Insert McMaster-Carr Component (built in!)
- Or File > Open the downloaded STEP file
- Use Insert > Insert into Current Design for F3D
- It arrives as a new Component in your tree
- Hardware comes in floating — not yet attached
Big tip: Fusion has a built-in McMaster-Carr browser under the Insert menu — you can search and place hardware without leaving Fusion. Demo it. When the part lands it is a loose component, sitting wherever it dropped, fully unconstrained. That is expected. The next step is to lock it down with a joint. Watch out: inserting many fasteners as full components can slow big assemblies — more on that later.
Joint The Fastener
Press J for Joint, or Assemble > Joint
- Pick the bolt's under-head circular edge first
- Pick the hole's edge on your plate second
- Choose Rigid joint type — zero motion
- Bolt snaps coaxial and seated in the hole
This is the core skill. Press J. Fusion uses 'joint origins' — selecting a circular edge gives you a snap point at the circle's center. Pick the bolt head's bottom edge, then the hole edge. Use a RIGID joint for fasteners — they don't move. Common mistakes: picking a flat face instead of a circular edge (no center snap), or flipping the bolt so it points out of the plate (use the Flip button). Revolute/slider joints are for moving mechanisms, NOT bolts.
PICK CIRCLES, NOT FACES
Joints snap to the center of circular edges — that's how a bolt lands perfectly coaxial in a hole every time.
Pattern & Reuse
Don't joint 16 bolts one by one — pattern them
- Right-click component > Copy, then paste & joint
- Or use a rigid group for a cluster of hardware
- Suppress fasteners to speed up a heavy assembly
- Name the component 'BOLT 1/4-20 x .75'
Real robots have dozens of identical bolts. Teach them not to insert the STEP file 16 times — insert once, then copy/paste the component (paste keeps it as the same definition, so it's lightweight). Name your hardware clearly so the BOM reads well. For performance: you can suppress or hide fastener components when modeling structure, then turn them back on for renders and clearance checks.
Frc Fastener Map
Match the fastener to the job on a real robot
- Rivets: gussets joining 2x1 tube frame
- 1/4-20: gearboxes, swerve, bumper bolts
- #10-32: motors, electronics, light brackets
- Heat-set / rivet nuts: threads in thin tube
Ground it in their robot. Frame corners: rivet gussets onto 2x1 1/16in wall tube. Gearbox to tube and swerve module mounting: 1/4-20 bolts into tapped holes or with nuts. NEO/Kraken motors bolt to the gearbox face plate with #10-32. When tube is too thin to tap, teams use rivet nuts (rivnuts) to get threads. Mention that bumpers are usually 1/4-20 bolts so they come off fast between matches.
Your Task
- Take your two-plate bracket from last lesson
- Insert a 1/4-20 SHCS from McMaster
- Rigid-joint it coaxial into one hole
- Add a matching hex nut on the back side
- Pattern or copy the bolt into all 4 holes
- Name hardware clearly in the tree
- File > Share > Public Link in Fusion
- Paste your link on AltHub
Walk the room while they work. Checkpoints: did they download a STEP (not a screenshot)? Is the joint RIGID? Is the bolt seated in the hole, not floating above it? Did they add the nut on the FAR side of the plates? For submission, Fusion's Share > Public Link generates a viewable URL — they paste it on the AltHub board. If anyone's bolt points the wrong way, show them the Flip button in the joint edit.
🧰 Add-ins for this step
Use the installed AltSkripts / FRC-COTS tools here — don't do it the slow way.
- FRC-COTS — insert bolts and bearings instead of modeling them.
Fasteners, Locked In Circle To Circle, Rigid
- Rivets = permanent & light; bolts = serviceable
- Insert STEP/F3D hardware, then Rigid-joint it
- Pick circular edges so bolts land coaxial
- Next: bearings, shafts & hex hardware
Your Task
- Model what this lesson covers in Fusion 360.
- Use the AltSkripts tools where they apply.
- Save it with a clear name.
- In Fusion: Share → Public Link → Copy.
- Paste the link below.
- A coach reviews it in AltHub.