1D · Methodology/Method Summary
1D · MethodologyLesson 47 of 52

Method Summary

Stage 1D · The top-down workflow, start to finish

Est 22 minLevel AdvancedSoftware Fusion 360
01

One Workflow, Every Robot

Top-down means design the whole, then the parts

  • Layout sketch drives every component downstream
  • Same method scales drivetrain to full robot
  • Master it now, reuse it all season

Frame this as the payoff slide for Stage 1. Everything they learned about layout sketches, components, and joints comes together into one repeatable recipe. Stress that top-down is how competitive FRC teams (118, 254, 1678) actually CAD — you define intent once at the top and let it flow down. Bottom-up modeling (building loose parts and gluing them together) is what beginners do and what causes rework.

02

Start With A Layout Sketch

Sketch the robot skeleton before any solid

  • Use construction lines for wheel centers
  • Fully constrain: dimensions plus relations
  • Drive key sizes from User Parameters
FUSION 360 · SCREENSHOT
FIG 1
A fully-constrained (black) top-level layout sketch on the XY plane showing wheelbase and trackwidth construction lines with dimensions, parameter names like wheelbase visible.

Demo creating the layout sketch on the origin XY plane. Show that a black sketch is fully constrained and a blue one is not — chase blue lines until everything is black. Open Modify > Change Parameters and show wheelbase and trackwidth as User Parameters, then change one number and watch the sketch update. Common mistake: leaving the sketch under-defined, so geometry drifts later.

03

Create Components, Not Bodies

Every real part = its own Component

  • Right-click origin > New Component (empty)
  • Activate a component before modeling into it
  • Name as you go: Drive Rail, Gearbox Plate
FUSION 360 · SCREENSHOT
FIG 2
The Fusion browser tree showing a parent assembly with several named, activated components and the New Component dialog open.

This is THE Fusion-specific habit to drill. In Onshape you'd use Part Studios; in Fusion you make Components. A Component can be joined, given mass, and inserted into other designs — a loose Body cannot. Show activating a component (the radio dot) so new sketches and features land inside it. Common mistake: modeling everything as bodies in the top level, then having no joints possible later.

04

Project, Don'T Redraw

Reference the layout sketch into each part

  • Use Project (P) to pull edges down
  • Parts inherit changes automatically
  • Never re-type a dimension twice
FUSION 360 · SCREENSHOT
FIG 3
A component sketch with projected purple geometry from the parent layout sketch, the Project/Include dialog open showing the source edges selected.

Show Sketch > Project/Include > Project (shortcut P) to pull the wheelbase lines from the layout sketch into a part sketch. Projected geometry shows purple and updates when the parent changes — this is the core of top-down. Common mistake: students re-draw and re-dimension the same line in every part, then it all goes out of sync when they edit one. Emphasize: single source of truth.

05

Build The Structure

Model rails from 2x1 tube, 1/8in wall

  • Extrude or use a tube/box profile
  • Bolt patterns on 0.5in / 1in grid
  • Keep features simple and editable
FUSION 360 · SCREENSHOT
FIG 4
A drivetrain side rail modeled as 2x1 aluminum tube with a hole pattern on a 1-inch grid, dimensions shown.

Now turn the skeleton into real structure. FRC standard is 2x1 inch aluminum tube, usually 1/8 inch wall, with holes on the WCP/AndyMark grid (0.5 in spacing). Demo Extrude from a projected profile. Keep the timeline clean — small, named features are easy to fix. Common mistake: monster sketches with 40 constraints that nobody can edit later.

06

Insert Library Parts

Don't model COTS — download it

  • Insert > Insert McMaster-Carr (STEP)
  • Grab REV, WCP, MAXSwerve from vendor sites
  • Insert as F3D or STEP into the assembly
FUSION 360 · SCREENSHOT
FIG 5
The Insert menu open with Insert McMaster-Carr highlighted, and a MAXSwerve module STEP file being placed into the assembly.

Fusion translation of MKCad: there's no built-in FRC library, so you download STEP or F3D files from vendors and Insert them. Insert > Insert McMaster-Carr pulls bolts and bearings straight in. For swerve, download the REV MAXSwerve or WCP module STEP from the vendor site and Insert > Insert Mesh/Derive. Common mistake: students try to model a NEO or a gearbox by hand — never do that, it wastes hours and is less accurate.

07

Join It Together

Joints define how parts move

  • Rigid joint for bolted plates and rails
  • Revolute for wheels and shafts
  • Slider for elevators and linear stages
FUSION 360 · SCREENSHOT
FIG 6
The Joint dialog open showing a Revolute joint applied to a wheel on a 1/2in hex shaft, the rotation axis highlighted.

Fusion translation of Onshape Mates: use Assemble > Joint. Rigid = bolted-solid (most structure). Revolute = one rotation axis (wheels on a 1/2 inch hex shaft, arm pivots). Slider = linear travel (elevator carriage). Pick the joint origin carefully — snap to a hole center or hex axis. Common mistake: rigid-joining everything, then nothing spins; or using As-Built Joint and losing the ability to motion-test.

Key idea

DEFINE INTENT ONCE. LET IT FLOW DOWN.

Change the layout sketch and the whole robot follows — that is top-down design.

The Checklist

GOOD SIGNS
  • Layout sketch fully constrained (black)
  • Every part is a named Component
  • Key sizes driven by User Parameters
  • Joints, not glue, hold it together
RED FLAGS
  • Blue under-defined sketches
  • Loose bodies in the top level
  • Same dimension typed in many places
  • Hand-modeled COTS parts

Walk the room and have students self-check against this. The left column is the rubric; the right column is everything that causes pain at competition when a design needs to change. Tie each red flag back to the step that prevents it. This is also your grading checklist for the submitted file.

08

Common Mistakes

Modeling bodies instead of components

  • Forgetting to activate the right component
  • Re-drawing geometry instead of projecting
  • Over-constraining with redundant dimensions
  • Joining parts before they're fully defined

Quick rapid-fire review of the traps. The activate-component one is the single most common — students model a sketch and it lands in the wrong component or the top level. Show the browser to confirm where new geometry goes. Redundant constraints throw the over-defined warning; teach them to delete a dimension rather than add a relation on top.

Your Task

BUILD THIS
  • Top-down kit drivetrain, 2x1 rails
  • Layout sketch drives wheelbase + track
  • Components for rails, wheels, gearbox
  • Revolute joints on all four wheels
HOW TO SUBMIT
  • File > Share > Public Link
  • Confirm link is set to public
  • Copy the share URL
  • Paste it on AltHub to submit

Set a clear scope: a 4-wheel kit-style drivetrain built fully top-down. They must drive wheelbase and trackwidth from User Parameters, make each part a component, and add revolute joints so wheels spin. Submission via Fusion Share public link pasted on AltHub. Remind them to actually toggle the link public — the default share is often private and graders can't open it.

Recap

One Method, Every Robot

  • Layout sketch first, parameters drive it
  • Components and projections, never loose bodies
  • Insert COTS, join with the right joint type

Your Task

Build this
  • Model what this lesson covers in Fusion 360.
  • Use the AltSkripts tools where they apply.
  • Save it with a clear name.
How to submit
  • In Fusion: Share → Public Link → Copy.
  • Paste the link below.
  • A coach reviews it in AltHub.