1E · Subsystems/Subsystem Summary
1E · SubsystemsLesson 52 of 52

Subsystem Summary

Stage 1E · Subsystems — wrapping up the subsystem workflow and bridging to full Stage 2 mechanisms in Fusion 360

Est 22 minLevel AdvancedSoftware Fusion 360
01

The Stage 1 Journey

You began Stage 1 with empty sketches.

  • Learned sketching, constraints, and dimensions.
  • Built bodies with extrude, revolve, and pattern.
  • Organized geometry into named Components.
  • Now: a clean, jointed subsystem assembly.

Open the timeline of their own work if you saved early files. Remind them how far they've come: in 1A they couldn't fully constrain a rectangle, now they're assembling multi-part mechanisms. Set a celebratory but focused tone. The point of this slide is reflection before we bridge to Stage 2.

02

Sketch-Driven Design

  • Start every part from a fully-defined sketch.
  • Black sketch = fully constrained, no surprises.
  • Drive key dims from User Parameters.
  • Modify > Change Parameters edits the whole model.
FUSION 360 · SCREENSHOT
FIG 1
Fusion sketch fully constrained (all black lines), with the Change Parameters dialog open showing a few named User Parameters like tube_width = 1 in, hole_dia = 0.196 in.

Reinforce: under-defined sketches (blue lines) are the #1 source of broken models. Demo dragging a blue sketch entity to show it moving, then add a constraint to lock it. Show that editing a User Parameter ripples through the whole part — this is the Fusion equivalent of Onshape Variables.

03

Components, Not Just Bodies

Every real part = its own Component.

  • Bodies are geometry; Components are parts.
  • Components get joints, motion, and BOM rows.
  • Right-click body > Create Components from Bodies.
FUSION 360 · SCREENSHOT
FIG 2
Fusion browser tree showing a subsystem with several named Components (e.g. Side_Plate, Spacer, Shaft), each with its own bodies and origin nested underneath.

This is the biggest mental shift from sketching. A body is just shaped material; a Component is a part that can move, mate, and appear in the Bill of Materials. Common mistake: students model everything as bodies in one component, then can't joint anything. Show the browser tree and the activation dot.

04

Joints Drive Motion

  • Rigid joint: bolt two parts solid together.
  • Revolute joint: a shaft or arm that spins.
  • Slider joint: an elevator carriage or linear slide.
  • Assemble > Joint, pick two snap points.
FUSION 360 · SCREENSHOT
FIG 3
Fusion Joint dialog mid-creation: a revolute joint being placed between a shaft and a bearing bore, with the rotation axis preview arrow showing.

This is the Fusion equivalent of Onshape Mates. Map it plainly: Rigid = Fastened Mate, Revolute = Revolute Mate, Slider = Slider Mate. Demo capturing the joint origin by hovering a hole edge to snap to its center. Common mistake: jointing bodies instead of components — joints need components.

05

Use Real Cots Parts

  • Don't model bearings or motors from scratch.
  • Download STEP/F3D from REV, WCP, AndyMark.
  • Insert > Insert Derive or upload to your project.
  • Grab fasteners as STEP from McMaster-Carr.
FUSION 360 · SCREENSHOT
FIG 4
Fusion with a downloaded NEO motor STEP file and a REV MAXSwerve module inserted into the assembly, sitting next to a student-modeled bracket.

This replaces Onshape's MKCad library. Vendors publish CAD: pull the exact NEO, Kraken X60, or MAXSwerve model rather than guessing dimensions. McMaster-Carr has a 'Save CAD' button — choose STEP. Tip: insert COTS parts FIRST, then design brackets around them so your hole patterns actually match.

Key idea

A SUBSYSTEM IS PARTS THAT MOVE TOGETHER

Components define the parts, joints define how they move — that combination is the whole game in robot CAD.

06

Design To The Standards

  • Shafts: 1/2 in hex or 3/8 in hex.
  • Structure: 2x1 and 1x1 aluminum tube.
  • Gears: 20 DP, hubs on 1/2 in hex.
  • Power transfer: #25 chain or 5mm HTD belt.
FUSION 360 · SCREENSHOT
FIG 5
Side-by-side reference image: a 1/2 in hex shaft through a 20DP gear hub, a 2x1 tube section, and a 5mm HTD pulley — all labeled.

FRC has de facto standards. Designing to them means COTS parts just fit. Stress hex over round shaft: hex transmits torque without keys or set-screw slip. 20DP is the team standard tooth size. Tell them: if your bore isn't 1/2 hex, your gear probably won't mount to anything.

07

Keep It Organized

Name every component as you create it.

  • Rename features in the timeline too.
  • Capture design intent with parameters.
  • Save versions often — Fusion keeps history.
FUSION 360 · SCREENSHOT
FIG 6
Fusion timeline at the bottom with renamed features (e.g. 'SidePlate_Extrude', 'Bearing_Bore') and a clean named browser tree above it.

Unnamed 'Component1, Component2, Body3' assemblies become unmaintainable fast, especially when a teammate opens your file. Two-minute habit now saves hours later. Show right-click > Rename in both the browser and the timeline. Mention Fusion's cloud version history as the safety net.

Can You Do These?

YOU SHOULD BE ABLE TO
  • Model a part from a defined sketch
  • Convert bodies into named components
  • Add rigid, revolute, slider joints
  • Insert a COTS STEP file
IF NOT, REVISIT
  • 1A-1B: sketching & constraints
  • 1C: extrude / revolve / pattern
  • 1D: components & joints
  • Vendor CAD: REV / WCP downloads

Have students honestly self-assess against the left column. Anyone shaky on a row should revisit the listed lesson before Stage 2. Don't shame gaps — this is exactly when to fill them. You might do a quick thumbs-up/thumbs-down poll per row to see where the class stands.

Your Task

BUILD THIS
  • Design a single-joint subsystem
  • One moving part on a 1/2 in hex shaft
  • Use a revolute joint for the motion
  • Include one real COTS part (bearing/gear)
HOW TO SUBMIT
  • Verify sketches fully defined (black)
  • Name all components & joints
  • Fusion > Share > Public Link
  • Paste the link on AltHub

Scope this tight: a shaft in two bearing-bored plates with one gear, jointed to spin. That's enough to exercise every Stage 1 skill. Walk the room checking for blue sketches and body-vs-component joint mistakes. Collect public Fusion links on AltHub so you can review motion before next class.

08

Bridge To Stage 2

Stage 2 = full mechanisms, not single joints.

  • Build an intake, elevator, or arm.
  • Chain multiple joints into one system.
  • Apply gear ratios and motor selection.
FUSION 360 · SCREENSHOT
FIG 7
A preview render of a Stage 2 mechanism — e.g. a two-stage elevator or a pivoting arm — assembled from multiple jointed components in Fusion.

Build excitement: Stage 1 was the alphabet, Stage 2 writes sentences. They'll combine many components and joints into a working subsystem like a real robot mechanism. Preview that motor choice (NEO vs Kraken) and gear ratios start mattering. Tease the specific first Stage 2 mechanism you'll build.

Recap

You Can Now Build A Real Subsystem

  • Sketches define parts; components make them real.
  • Joints turn parts into motion.
  • COTS + FRC standards keep it buildable.

Your Task

Build this
  • Model what this lesson covers in Fusion 360.
  • Use the AltSkripts tools where they apply.
  • Save it with a clear name.
How to submit
  • In Fusion: Share → Public Link → Copy.
  • Paste the link below.
  • A coach reviews it in AltHub.