1D · Methodology/Components
1D · MethodologyLesson 43 of 52

Components

Stage 1D · Methodology — Turning your layout sketch into real Fusion components with in-context modeling

Est 20 minLevel AdvancedSoftware Fusion 360
01

One Sketch, Many Parts

Your layout sketch is the single source of truth.

  • Every component gets built FROM that sketch.
  • Move a line later, the whole assembly follows.
  • This is how real robots stay editable.

Remind them of Stage 1C: they drew a master layout sketch (wheelbase, tube centerlines, key reference points). Today we turn those lines into actual 3D parts. The big idea: we don't model parts in isolation, we drive them off the layout. Onshape calls its workspace a Part Studio; in Fusion the equivalent concept is one design file holding multiple Components and Bodies. Stress that a good layout means edits propagate everywhere automatically.

02

Body Vs Component

A Body is raw geometry — just shape.

  • A Component is a part: bodies + origin + joints.
  • Components get their own name in the browser.
  • Components are what you assemble and joint together.
  • Rule: one real-world part = one Component.
FUSION 360 · SCREENSHOT
FIG 1
Fusion browser tree showing one design with three Components expanded, each containing a Bodies folder and its own Origin folder.

This is the #1 confusion for beginners coming from solid-modeling tutorials. A Body is just a lump of geometry. A Component is the FRC unit you care about — a gusset, a tube, a gearbox plate — it has its own origin, can hold multiple bodies, and is what you apply Joints to. In Onshape every part lives in a Part Studio; in Fusion you deliberately create Components. Tell them: if it's a separate physical part you'd hold in your hand, make it a Component.

03

Activate A Component

Right-click top design > New Component (empty).

  • Name it immediately: e.g. Drive_Rail_L.
  • The radio dot shows the ACTIVE component.
  • New sketches/bodies land in the active one.
  • Click the dot to switch context as you build.
FUSION 360 · SCREENSHOT
FIG 2
Right-click context menu on the top-level design node with New Component highlighted, and the activation radio button (dot) lit next to a named component.

Demo live: right-click the top of the browser, New Component, leave 'Empty' checked, double-click to rename. The single most common Fusion mistake is modeling everything into one component because they never noticed the active-component dot. Show them: whatever has the dot is where geometry goes. Make them rename BEFORE modeling — Component1, Component2 is unmaintainable on a real robot.

04

Project The Layout

Activate the part, start a new sketch.

  • Use Project (press P) to pull in layout geometry.
  • Projected edges turn purple — they stay linked.
  • Build your profile off those projected lines.
  • Edit layout later > this sketch updates.
FUSION 360 · SCREENSHOT
FIG 3
A new sketch on a component showing purple projected edges copied from the master layout sketch, with the Project dialog open.

This IS in-context modeling. Instead of typing dimensions, they reference the layout. Demo: activate Drive_Rail_L, create sketch on the XY plane, hit P, click the layout lines for that rail. Projected geometry shows purple and is associative — if the layout moves, this updates. This is the Fusion answer to Onshape's 'derive from layout' habit. Common mistake: redrawing lines by hand instead of projecting, which kills the whole single-source-of-truth benefit.

05

Extrude To Real Stock

Extrude profiles to actual FRC stock sizes.

  • 2x1 tube: 0.100in wall, hollow rectangle.
  • Set Operation to New Body, target the component.
  • Plates: 1/4in (0.250) or 3/16in aluminum.
  • Match real material you'll order or have.
FUSION 360 · SCREENSHOT
FIG 4
Extrude dialog with a 2x1 tube cross-section selected, distance set, and the Operation/Target body dropdown set to the active component.

Now the part becomes 3D. Tie every dimension to reality: 2x1x0.100 tube, 2x1x0.0625 if light, 1/4in gusset plate. In the Extrude dialog point out the Operation dropdown (New Body) and that it builds inside the active component. Common mistake: extruding a tube as a solid block — show them the thin-wall / shell or sketching the hollow rectangle so it's a real tube. Reinforce: CAD that doesn't match orderable stock can't be built.

06

Parameters, Not Magic Numbers

Modify > Change Parameters to add User Parameters.

  • Define wallThk, tubeWidth, plateThk once.
  • Type the parameter name into any dimension field.
  • Change it once > every part updates.
  • Fusion's answer to Onshape Variables.
FUSION 360 · SCREENSHOT
FIG 5
The Change Parameters dialog (Modify menu) with User Parameters added: tubeWidth=2in, wallThk=0.1in, plateThk=0.25in, each with expressions.

This is the Onshape Variables translation. Open Modify > Change Parameters, add User Parameters at the top. Then in any dimension box they can type wallThk instead of 0.1. Powerful demo: change wallThk from 0.1 to 0.0625 and watch every tube thin out. Tell them to parameterize the values they'll second-guess: wall thickness, plate thickness, hole patterns. Don't over-parameterize trivial stuff — that just adds clutter.

Key idea

MODEL IN CONTEXT, NOT IN ISOLATION

Project the layout, drive parts off it, and a single edit ripples through the whole robot.

07

Name, Color, Ground

Rename every component the moment you make it.

  • Apply Appearance so parts read at a glance.
  • Right-click the base frame > Ground.
  • Grounded part = fixed anchor for joints.
  • Tidy browser now saves hours later.
FUSION 360 · SCREENSHOT
FIG 6
Browser tree with clearly named, color-coded components and a small lock/pin icon on the grounded base frame component.

Housekeeping that pays off. Demo renaming and dragging Appearance (G) onto bodies — color-coding makes a 40-part robot readable. Ground the chassis frame so it can't drift when they start adding Joints (next lesson). Grounding is the Fusion equivalent of Onshape's 'fix' — without it, the whole assembly can float when solved. Common mistake: leaving Component12, Body3 names everywhere, then nobody can find anything during build season.

08

Insert Cots Parts

Don't model gearboxes or swerve from scratch.

  • Insert > Insert Derive or upload STEP / F3D.
  • Grab MAXSwerve, WCP, REV, AndyMark, McMaster files.
  • Place against your layout, then joint it.
  • Fusion's answer to the MKCad library.
FUSION 360 · SCREENSHOT
FIG 7
Insert menu open with 'Insert McMaster-Carr Component' and an uploaded MAXSwerve STEP file shown in the data panel ready to drag into the design.

COTS = commercial off-the-shelf. The Onshape crowd uses the MKCad library; in Fusion we download vendor STEP/F3D files (REV MAXSwerve, WCP gearboxes, AndyMark wheels) and Insert them. Fusion also has a built-in McMaster-Carr inserter for hardware. Show inserting a STEP and that it comes in as its own component. Rule: if a vendor sells it, don't model it — insert it and spend your time on custom parts. For gears you actually need, the SpurGear add-in generates 20DP teeth correctly.

Your Task

BUILD THESE
  • Create 2 components from your layout sketch
  • Left + right drive rails, 2x1x0.100 tube
  • Project layout, extrude to real length
  • Add User Parameters: tubeWidth, wallThk
  • Name, color, and ground the frame
HOW TO SUBMIT
  • File > Share > Public Link in Fusion
  • Confirm link sharing is ON
  • Copy the public URL
  • Paste it on AltHub under this lesson
  • Due before next class

Walk the room while they work. Watch for: everything modeled into one component (no active-component switching), redrawn instead of projected lines, tubes extruded solid, and Component3 names. Make sure they ground the frame. For submission, Fusion's Share > Public Link generates a viewable URL anyone can open without an account — confirm they toggle sharing on before copying. They paste it on AltHub like every other deliverable.

Recap

Components, Driven By The Layout

  • Component = real part; Body = just geometry.
  • Project the layout, extrude real stock, parameterize.
  • Insert COTS, name, color, ground — next up: Joints.

Your Task

Build this
  • Model what this lesson covers in Fusion 360.
  • Use the AltSkripts tools where they apply.
  • Save it with a clear name.
How to submit
  • In Fusion: Share → Public Link → Copy.
  • Paste the link below.
  • A coach reviews it in AltHub.