1D · Methodology/Project Overview
1D · MethodologyLesson 41 of 52

Project Overview

STAGE 1D · METHODOLOGY — Planning a subsystem before you ever open a sketch

Est 22 minLevel AdvancedSoftware Fusion 360
01

Cad Starts On Paper

Bad planning shows up as scrap aluminum in March.

  • A clear plan turns a 3-day part into 3 hours.
  • You can't sketch what you can't describe.
  • Every redesign costs build-season time you don't have.

Open with the pain. Ask the room: 'Who's machined a part that didn't fit the robot?' Hands go up. The point of this lesson is to front-load the thinking so the modeling goes fast. We are NOT opening Fusion much today — this is the methodology stage that the whole rest of the unit depends on.

02

What Every Project Needs

Define four things before sketching: requirements, constraints, packaging, interfaces.

  • Requirements: what the subsystem must DO.
  • Constraints: rules and physical limits it must obey.
  • Packaging: the 3D volume it's allowed to occupy.
  • Interfaces: where it bolts to everything else.

These four buckets are the spine of the whole lesson. Write them on the whiteboard and leave them up. Mirrors frcdesign's Project Overview structure. We'll spend one slide on each, then they do it for their own subsystem.

03

Requirements: What It Does

Write requirements as measurable, testable statements.

  • Bad: 'intake grabs the note.'
  • Good: 'intake acquires from floor in <0.5s.'
  • Include speed, range of motion, capacity, repeatability.
  • Tie each to a game task you watched on film.
FUSION 360 · SCREENSHOT
FIG 1
A simple two-column table (drawn in a Fusion drawing or just slide text): left column 'Requirement', right column 'Target value' — e.g. 'Intake cycle time | < 0.5s', 'Lift height | 0 to 28 in', 'Hold pieces | 1'.

Stress measurability. 'Fast' is not a requirement; '<0.5 seconds' is. Common mistake: students list wishes, not specs. Have them pull a number from match video or the game manual scoring. These numbers drive motor choice and gear ratios later.

04

Constraints: The Rulebook

Constraints are hard limits you cannot break.

  • Frame perimeter and the starting size limit.
  • Extension limit beyond the frame in-match.
  • Weight budget: the robot's total mass cap.
  • Material/COTS rules from this year's manual.
FUSION 360 · SCREENSHOT
FIG 2
Screenshot of a Fusion sketch showing the robot frame perimeter as a rectangle (e.g. 26in x 26in) with the max-extension envelope dashed-offset around it, dimensioned.

Constraints come straight from the FRC game manual robot rules (size, weight, extension). Sketch the frame perimeter to scale early — it's the single most useful reference geometry you'll make. Common mistake: forgetting the bumper zone eats into your usable width. The frame perimeter is where the bumpers mount, not the outer edge of the robot.

05

Packaging: Your Volume

Packaging is the 3D box your subsystem must fit inside.

  • Negotiate space with every other subsystem.
  • Reserve room for wiring, air lines, and bumpers.
  • Leave clearance for hands during maintenance.
  • Model it as a simple block before detailing.
FUSION 360 · SCREENSHOT
FIG 3
Fusion screenshot of a transparent 'packaging block' — a box body (e.g. 10in x 8in x 6in) placed inside the robot frame component, shown semi-transparent via Appearance opacity, representing the allotted volume for the subsystem.

Demo making a packaging block: create a component, draw a rectangle, extrude, drop opacity in Appearance. This is the cheapest way to claim territory in the robot. Common mistake: two subsystems claim the same cubic inches. Packaging blocks let the whole team see conflicts in the master assembly before anyone machines anything.

06

Interfaces: The Handshakes

Interfaces define how it connects to its neighbors.

  • Bolt pattern to the frame: 2x1 tube, 1/2in holes.
  • Power: NEO or Kraken motor mount face.
  • Motion: 1/2in hex shaft, #25 chain or 5mm HTD belt.
  • Document mating holes so two people can work parallel.
FUSION 360 · SCREENSHOT
FIG 4
Fusion screenshot of a 2x1 aluminum tube component with a standard hole pattern (0.5in holes on 1in/2in grid), highlighting the face where another subsystem bolts on, with a Joint origin placed at the mounting hole.

Interfaces are contracts between teammates. If you agree on the bolt pattern and shaft size up front, two students can model two subsystems at once and they'll still fit. Mention the real standards: 1/2in hex for driven shafts, #25 chain, 5mm HTD 9mm-wide belt, NEO/Kraken bolt circles. This is where Joints come in next lesson — the interface is where you'll place the joint origin.

Key idea

PLAN THE OUTSIDE BEFORE THE INSIDE

Lock the box, the bolt pattern, and the targets first — then the internals are just filling in a shape you already agreed on.

07

Structure In Fusion

One subsystem = one top-level Component.

  • Right-click > New Component, name it immediately.
  • Nest sub-components: arm, gearbox, mounts.
  • Bodies live inside components, never loose.
  • Activate a component before sketching into it.
FUSION 360 · SCREENSHOT
FIG 5
Fusion browser tree screenshot showing a clean hierarchy: top component 'Intake', with nested sub-components 'Gearbox', 'Roller', 'Mounts', each containing bodies — versus a messy flat list of unnamed bodies for contrast.

Quick Fusion-specific aside. In Fusion, Components are the unit of structure (Onshape calls a workspace a Part Studio — here it's components and bodies). Demo: right-click top of browser > New Component, double-click to activate, then sketch. Common mistake: modeling everything as loose bodies at the top level, then nothing can be jointed or moved. Name as you go — 'Component 14' helps nobody.

08

User Parameters

Put key dimensions in Modify > Change Parameters.

  • Define tubeWidth = 2in, boltSpacing = 1in.
  • Reference parameters in sketches and extrudes.
  • Change one number, the whole model updates.
  • Lets your plan's targets live in the CAD.
FUSION 360 · SCREENSHOT
FIG 6
Fusion 'Change Parameters' dialog (Modify menu) screenshot with a few User Parameters defined: tubeWidth = 2 in, tubeHeight = 1 in, boltSpacing = 1 in, with expressions visible.

Bridge from plan to model. Onshape calls these Variables; in Fusion it's Modify > Change Parameters > User Parameters. Demo adding tubeWidth, then typing 'tubeWidth' into a sketch dimension. The payoff: when a constraint changes mid-season, you edit one parameter instead of re-doing 30 sketches. Encourage them to turn their requirement numbers into parameters.

09

Insert Cots Parts

Download STEP/F3D files for real hardware.

  • REV, WCP, AndyMark, MAXSwerve, McMaster-Carr.
  • Insert > Insert McMaster-Carr Component, or upload STEP.
  • Model around vendor parts, not from scratch.
  • Saves hours and guarantees the holes match.
FUSION 360 · SCREENSHOT
FIG 7
Fusion screenshot of the Insert menu open showing 'Insert McMaster-Carr Component' and 'Upload' options, with a freshly-inserted MAXSwerve module or NEO motor STEP file visible in the canvas.

Onshape has the MKCad library; in Fusion we pull STEP or F3D files from vendor sites and Insert/Upload them. Demo: Insert > McMaster-Carr for a bolt, and mention uploading a MAXSwerve STEP. Key point: never model a motor or swerve module by hand — the vendor file has the exact bolt circle, so your interfaces are correct for free. This is why we nailed interfaces earlier.

Your Task

DO THIS
  • Pick one subsystem (intake, arm, climber).
  • Write 3 measurable requirements.
  • List 3 constraints from the game manual.
  • Build a packaging block inside the frame.
  • Note your bolt pattern + shaft interface.
HOW TO SUBMIT
  • Make a Fusion doc with frame + packaging block.
  • Add requirements/constraints as a text note or sketch.
  • Add User Parameters for your key sizes.
  • Share > Public Link in Fusion.
  • Paste the link on AltHub.

This is the deliverable. Walk the room while they pick subsystems — steer pairs away from all choosing the same one. They are NOT modeling internals today; just the box, the interfaces, and the written plan. Check that requirements have numbers. Remind them: Share button is top-right in Fusion, set link to public, paste on AltHub board.

Recap

Plan First, Model Second

  • Four buckets: requirements, constraints, packaging, interfaces.
  • One subsystem = one named Component; drive sizes with User Parameters.
  • Insert real COTS files so your interfaces are correct for free.

Your Task

Build this
  • Model what this lesson covers in Fusion 360.
  • Use the AltSkripts tools where they apply.
  • Save it with a clear name.
How to submit
  • In Fusion: Share → Public Link → Copy.
  • Paste the link below.
  • A coach reviews it in AltHub.