Bumpers
STAGE 1E · SUBSYSTEMS — Designing legal, durable FRC bumpers in Fusion 360
Why Bumpers Matter
Bumpers protect your frame from 150 lb robots.
- They are the only legal contact surface in most games.
- Bad bumpers fail inspection and cost you matches.
- They define your real footprint and weight budget.
- Pit crew swaps them red/blue in 90 seconds.
Open with a war story: a robot whose bumpers fell off mid-match got disabled. Stress that bumpers are a graded inspection item every event. Beginners think bumpers are an afterthought; pros design them alongside the drivetrain. We model them so they fit perfectly and weigh what we planned.
Know The Rules First
Read the current game manual section R401-R412 yourself.
- Bumper zone: a 7 in tall band on the frame.
- Coverage: at least 6 in around each corner.
- Corners count as part of frame perimeter.
- Numbers below are typical, but verify yearly.
The exact letters and dimensions shift slightly year to year, so teach the habit of looking it up, not memorizing. Walk through bumper zone height, corner coverage, and the rule that corners must be covered. Common mistake: students design a cool feature that violates the 7 in band.
The Numbers That Matter
- Bumper zone height: ~7 in band
- Wood backing: 2x4 lumber, ~3/4 in plywood end caps
- Pool noodle: two 2.5 in noodles stacked
- Min corner coverage: ~6 in each side
- Hard backing: 1x4 or 2x4 wood
- Fabric: 1000D Cordura, team color + numbers
- Gaps at corners: max ~1/4 in
- Mount: removable, no falling off
Put the spec sheet side by side so students see geometry vs construction rules. Emphasize the noodle stack height must hit the bumper zone. Mention that the wood backing is usually 1x4 nominal (3/4 x 3.5 in actual) — nominal vs actual lumber sizes trip people up constantly.
Anatomy Of A Bumper
A bumper is wood backing + noodle + fabric sleeve.
- Wood backing screws to the frame perimeter.
- Two pool noodles stack to fill the 7 in zone.
- Cordura sleeve wraps and staples to the back.
- Brackets clamp the bumper to the 2x1 tube frame.
Demo the cross-section so they see how the layers stack. The noodles compress, so model nominal diameter and let real foam squish. Point out the fabric is just a thin skin — in CAD we usually skip it or model it as a thin shell so the part isn't gigantic.
Drive It With Parameters
Modify > Change Parameters before you sketch.
- Add bumperHeight = 7 in, woodThk = 0.75 in.
- Add noodleDia = 2.5 in, frameTube = 1 in.
- Reference parameters in every sketch dimension.
- Change one number, whole bumper updates.
This is the Onshape Variables equivalent — in Fusion it is Modify > Change Parameters > User Parameters. Demo adding a parameter, then typing the name into a sketch dimension box. Stress: if the game changes the bumper height next year, you edit one parameter instead of re-drawing everything.
Model The Wood Backing
Sketch the backing profile on the frame's side plane.
- Rectangle: length of one side, height = woodThk band.
- Extrude to 3.5 in (actual 1x4 height).
- Create as a new component named Bumper_Wood.
- Repeat per side; keep segments separate.
Always make a New Component first (right-click > New Component or the checkbox in the dialog) so the bumper is its own assembly piece, not a body inside the drivetrain. Common mistake: students model one giant bumper ring — real bumpers are segments per side so they fit around the frame corners.
Stack The Pool Noodles
Sketch two circles, noodleDia, on the board's front face.
- Stack them so the pair fills the bumper zone.
- Extrude/sweep along the backing length.
- Model as separate bodies, soft material.
- Center the noodle pair on the 7 in band.
Sweep is cleaner than extrude if your backing wraps a corner, but for a straight segment extrude is fine. Remind them noodles compress in real life, so a tiny overlap with field elements in CAD is okay. The two-noodle stack is the standard way to fill the 7 in zone.
Design Mounting Brackets
Bumpers must be removable but never fall off.
- Common: aluminum L-bracket or pin-and-clip.
- Model a bracket that clamps the 2x1 tube.
- Insert REV/WCP bracket STEP files if available.
- Use Joints to attach bracket to frame.
Insert > Insert Derive or Insert McMaster/STEP for real bracket parts (REV and WCP sell bumper brackets). Use Assemble > Joint, rigid type, to lock the bracket to the tube — this is the Onshape Mates equivalent. Inspectors physically shake bumpers; if yours wiggle off you fail. Pin-and-clip is fast for pit swaps.
ONE NUMBER, WHOLE BUMPER.
Driving bumpers with User Parameters means a rules change next season is one edit, not a weekend of rework.
Common Bumper Mistakes
Modeling one solid ring instead of corner segments.
- Forgetting nominal vs actual lumber sizes.
- Noodle stack not filling the full 7 in zone.
- Brackets that block access panels or wiring.
- No color/number plan — fails fabric inspection.
Run through these fast as a checklist. The nominal-vs-actual lumber thing is the #1 dimensional error: a 1x4 is really 0.75 x 3.5 in. Show them how to confirm bracket placement does not block the battery or main breaker. Bumpers must show team number and alliance color clearly.
Your Task
- Add User Parameters for bumper dims
- Model one full bumper segment
- Wood backing + two stacked noodles
- Add one mounting bracket with a Joint
- Verify it hits the ~7 in bumper zone
- Rename components clearly
- Fusion: File > Share > Public Link
- Paste the link on AltHub
Give them the rest of the session. Walk the room and check that everyone made a New Component and used parameters in at least one dimension. The submit flow is File > Share > Public Link in Fusion, then drop it on the AltHub board. Bonus: pattern the segment around all four frame sides.
Bumpers, Done Right Verify The Rules Every Season
- Rules first: height, corner coverage, removability.
- Wood backing + stacked noodles + Cordura sleeve.
- Parameters make next year's update a one-line edit.
Your Task
- Model what this lesson covers in Fusion 360.
- Use the AltSkripts tools where they apply.
- Save it with a clear name.
- In Fusion: Share → Public Link → Copy.
- Paste the link below.
- A coach reviews it in AltHub.