Power Intro
Stage 1B · Power: from motor to mechanism, why gearing exists, and how we CAD power transmission in Fusion 360
Every Mechanism Needs Power
A motor alone spins fast and weak
- Drivetrains, arms, shooters all need controlled force
- Power transmission shapes raw motor output
- This unit: motor → gears → mechanism
Open by pointing at last year's robot. Every moving thing on it is a motor plus a way to deliver that motor's power usefully. Ask students: can a motor lift a 15 lb arm directly? No — it spins too fast and has almost no torque at the output shaft. That gap is what this whole unit solves. Set expectations: this is the lesson where CAD meets physics.
Meet The Frc Motors
NEO and Kraken X60 are the workhorses
- NEO: ~5800 RPM free speed, brushless
- Kraken X60: ~6000 RPM, built-in encoder
- CIM and 775pro are older / specialty
Show real motors if you have them. Emphasize free speed (no load) vs stall torque (won't spin). Motors are fast but weak — that's the recurring theme. NEO and Kraken both have a 1/2in shaft-ish output but use a pinion gear. Mention that almost nobody runs a motor bare; it pairs with a gearbox. Don't go deep on motor curves yet — that's a later lesson.
Fast But Weak
Free speed is huge, usable torque is tiny
- 6000 RPM is far too fast for a wheel
- A bare motor stalls under real loads
- We must trade speed for force
This is the conceptual heart. Use a hand analogy: spinning a bike pedal super fast in the wrong gear — your legs spin but you go nowhere uphill. A motor at 6000 RPM driving a 4in wheel would theoretically do ~70 mph but stall instantly against the robot's weight. The fix is gearing down: give up speed, gain torque. Plant the word 'reduction.'
GEARING TRADES SPEED FOR TORQUE
A reduction slows the output down and multiplies the force in exact proportion.
Gear Ratios In 60 Seconds
Ratio = driven teeth ÷ driving teeth
- 12T pinion → 60T gear = 5:1 reduction
- Bigger driven gear = more reduction
- Output is 5x slower, ~5x stronger
Walk the math live on the board: count teeth, divide. A small gear driving a big gear = reduction (slow down). Big driving small = overdrive (speed up). Most FRC gearboxes stack two or three reductions to hit big ratios like 100:1 for an arm. Common mistake: students flip the fraction. Anchor it: 'count the teeth on the gear you're driving INTO, over the one doing the driving.'
Gears, Chain, And Belt
Three ways to move power around the robot
- Spur gears: 20DP, meshed, compact
- #25 roller chain: spans longer distances
- 5mm HTD belt: quiet, clean, no lube
Gears must be close together and precisely spaced (center distance matters — a later lesson). Chain and belt let you send power across the robot, like from a gearbox to a far wheel. 20 diametral pitch (20DP) is the team standard for gears. #25 chain and 5mm HTD belt are the go-to for drivetrains and arms. Pass real samples around if you have them.
1/2 In Hex Shafts
Hex shafts carry power without slipping
- 1/2in hex is the FRC standard size
- 3/8in hex for lighter loads
- Gears and wheels lock to the flats
Why hex and not round? A round shaft needs a key or set screw and can slip; a hex bore self-locks to the shaft's flats and transmits torque cleanly. 1/2in hex is everywhere in FRC — wheels, gears, sprockets all come with a 1/2in hex bore option. This is why your CAD will constantly reference 1/2in hex. Bearings come in hex-bore versions too.
Vendor Gearboxes & Swerve
You rarely build a gearbox from scratch
- VEX VersaPlanetary, WCP gearboxes
- MAXSwerve / SDS swerve modules
- Insert the STEP file, then design around it
Most power transmission comes pre-engineered. You buy a swerve module or a VersaPlanetary and CAD around it. This is where Fusion's Insert > Insert Derive or inserting a downloaded STEP/F3D comes in — you'll learn that this unit. Tell them: respect the vendor's mounting holes and shaft positions; your job is integrating, not reinventing. MAXSwerve and SDS Mk4 are the popular modules.
How We Cad Power
Components for parts, Joints for motion
- Insert vendor STEP/F3D as a component
- SpurGear add-in generates real gears
- Change Parameters drives ratios & sizes
Map the Fusion tools to the concepts. In Onshape land this is Part Studios and Mates and FeatureScript; in Fusion it's Components plus Bodies, Joints (rigid/revolute/slider), and add-ins like SpurGear. User Parameters (Modify > Change Parameters) let you type a tooth count or ratio once and have the model update. This slide is the toolbox preview — don't demo deeply, just orient.
Your Task
- Import a NEO or Kraken STEP into Fusion
- Use SpurGear add-in: make a 12T pinion
- Make a 60T gear (that's a 5:1)
- Set tooth counts as User Parameters
- File > Export an F3D, or
- Fusion Share > Public Link
- Paste the link on AltHub
- Name it: Lastname_PowerIntro
Keep it light — this is an intro, not a full gearbox. Goal is comfort with importing a motor and generating two gears that form a 5:1. Walk around and check that they used the SpurGear add-in (Tools > Add-Ins, or Utilities) rather than sketching teeth by hand. Common snag: add-in not installed — have the install link ready. Confirm parameters drive tooth counts so the ratio is editable.
Power = Motor Plus A Plan Gearing Trades Speed For Torque
- Motors are fast and weak by themselves
- Reduction multiplies force, slows output
- Gears, chain, belt, hex shafts deliver it
- Next: gear ratios and center distance in depth
Your Task
- Model what this lesson covers in Fusion 360.
- Use the AltSkripts tools where they apply.
- Save it with a clear name.
- In Fusion: Share → Public Link → Copy.
- Paste the link below.
- A coach reviews it in AltHub.