1B · Power/Power Intro
1B · PowerLesson 21 of 52

Power Intro

Stage 1B · Power: from motor to mechanism, why gearing exists, and how we CAD power transmission in Fusion 360

Est 20 minLevel IntermediateSoftware Fusion 360
01

Every Mechanism Needs Power

A motor alone spins fast and weak

  • Drivetrains, arms, shooters all need controlled force
  • Power transmission shapes raw motor output
  • This unit: motor → gears → mechanism

Open by pointing at last year's robot. Every moving thing on it is a motor plus a way to deliver that motor's power usefully. Ask students: can a motor lift a 15 lb arm directly? No — it spins too fast and has almost no torque at the output shaft. That gap is what this whole unit solves. Set expectations: this is the lesson where CAD meets physics.

02

Meet The Frc Motors

NEO and Kraken X60 are the workhorses

  • NEO: ~5800 RPM free speed, brushless
  • Kraken X60: ~6000 RPM, built-in encoder
  • CIM and 775pro are older / specialty
FUSION 360 · SCREENSHOT
FIG 1
A REV NEO and a CTRE Kraken X60 STEP file imported as components in Fusion, side by side, isometric view, showing the output pinion shaft.

Show real motors if you have them. Emphasize free speed (no load) vs stall torque (won't spin). Motors are fast but weak — that's the recurring theme. NEO and Kraken both have a 1/2in shaft-ish output but use a pinion gear. Mention that almost nobody runs a motor bare; it pairs with a gearbox. Don't go deep on motor curves yet — that's a later lesson.

03

Fast But Weak

Free speed is huge, usable torque is tiny

  • 6000 RPM is far too fast for a wheel
  • A bare motor stalls under real loads
  • We must trade speed for force
FUSION 360 · SCREENSHOT
FIG 2
A simple Fusion sketch/diagram: a motor symbol with a long arrow labeled 'speed' and a short arrow labeled 'torque', annotated with free speed RPM.

This is the conceptual heart. Use a hand analogy: spinning a bike pedal super fast in the wrong gear — your legs spin but you go nowhere uphill. A motor at 6000 RPM driving a 4in wheel would theoretically do ~70 mph but stall instantly against the robot's weight. The fix is gearing down: give up speed, gain torque. Plant the word 'reduction.'

Key idea

GEARING TRADES SPEED FOR TORQUE

A reduction slows the output down and multiplies the force in exact proportion.

04

Gear Ratios In 60 Seconds

Ratio = driven teeth ÷ driving teeth

  • 12T pinion → 60T gear = 5:1 reduction
  • Bigger driven gear = more reduction
  • Output is 5x slower, ~5x stronger
FUSION 360 · SCREENSHOT
FIG 3
Two meshing spur gears in Fusion (a small 12-tooth pinion driving a large 60-tooth gear), top-down view, tooth counts labeled with text.

Walk the math live on the board: count teeth, divide. A small gear driving a big gear = reduction (slow down). Big driving small = overdrive (speed up). Most FRC gearboxes stack two or three reductions to hit big ratios like 100:1 for an arm. Common mistake: students flip the fraction. Anchor it: 'count the teeth on the gear you're driving INTO, over the one doing the driving.'

05

Gears, Chain, And Belt

Three ways to move power around the robot

  • Spur gears: 20DP, meshed, compact
  • #25 roller chain: spans longer distances
  • 5mm HTD belt: quiet, clean, no lube
FUSION 360 · SCREENSHOT
FIG 4
Three small Fusion screenshots in one frame: a pair of 20DP spur gears, a #25 chain run between two sprockets, and an HTD belt between two pulleys.

Gears must be close together and precisely spaced (center distance matters — a later lesson). Chain and belt let you send power across the robot, like from a gearbox to a far wheel. 20 diametral pitch (20DP) is the team standard for gears. #25 chain and 5mm HTD belt are the go-to for drivetrains and arms. Pass real samples around if you have them.

06

1/2 In Hex Shafts

Hex shafts carry power without slipping

  • 1/2in hex is the FRC standard size
  • 3/8in hex for lighter loads
  • Gears and wheels lock to the flats
FUSION 360 · SCREENSHOT
FIG 5
A 1/2in hex shaft in Fusion passing through a spur gear's hex bore and a hex bearing, exploded/section view showing the hex profile lock.

Why hex and not round? A round shaft needs a key or set screw and can slip; a hex bore self-locks to the shaft's flats and transmits torque cleanly. 1/2in hex is everywhere in FRC — wheels, gears, sprockets all come with a 1/2in hex bore option. This is why your CAD will constantly reference 1/2in hex. Bearings come in hex-bore versions too.

07

Vendor Gearboxes & Swerve

You rarely build a gearbox from scratch

  • VEX VersaPlanetary, WCP gearboxes
  • MAXSwerve / SDS swerve modules
  • Insert the STEP file, then design around it
FUSION 360 · SCREENSHOT
FIG 6
A REV MAXSwerve module STEP file inserted into Fusion as a component, isometric view, with the browser tree expanded showing it as a single sub-assembly.

Most power transmission comes pre-engineered. You buy a swerve module or a VersaPlanetary and CAD around it. This is where Fusion's Insert > Insert Derive or inserting a downloaded STEP/F3D comes in — you'll learn that this unit. Tell them: respect the vendor's mounting holes and shaft positions; your job is integrating, not reinventing. MAXSwerve and SDS Mk4 are the popular modules.

08

How We Cad Power

Components for parts, Joints for motion

  • Insert vendor STEP/F3D as a component
  • SpurGear add-in generates real gears
  • Change Parameters drives ratios & sizes
FUSION 360 · SCREENSHOT
FIG 7
The Fusion Insert menu and the Tools > Add-Ins panel both open, with the SpurGear add-in highlighted, plus the Modify > Change Parameters dialog visible.

Map the Fusion tools to the concepts. In Onshape land this is Part Studios and Mates and FeatureScript; in Fusion it's Components plus Bodies, Joints (rigid/revolute/slider), and add-ins like SpurGear. User Parameters (Modify > Change Parameters) let you type a tooth count or ratio once and have the model update. This slide is the toolbox preview — don't demo deeply, just orient.

Your Task

DO THIS
  • Import a NEO or Kraken STEP into Fusion
  • Use SpurGear add-in: make a 12T pinion
  • Make a 60T gear (that's a 5:1)
  • Set tooth counts as User Parameters
HOW TO SUBMIT
  • File > Export an F3D, or
  • Fusion Share > Public Link
  • Paste the link on AltHub
  • Name it: Lastname_PowerIntro

Keep it light — this is an intro, not a full gearbox. Goal is comfort with importing a motor and generating two gears that form a 5:1. Walk around and check that they used the SpurGear add-in (Tools > Add-Ins, or Utilities) rather than sketching teeth by hand. Common snag: add-in not installed — have the install link ready. Confirm parameters drive tooth counts so the ratio is editable.

Recap

Power = Motor Plus A Plan Gearing Trades Speed For Torque

  • Motors are fast and weak by themselves
  • Reduction multiplies force, slows output
  • Gears, chain, belt, hex shafts deliver it
  • Next: gear ratios and center distance in depth

Your Task

Build this
  • Model what this lesson covers in Fusion 360.
  • Use the AltSkripts tools where they apply.
  • Save it with a clear name.
How to submit
  • In Fusion: Share → Public Link → Copy.
  • Paste the link below.
  • A coach reviews it in AltHub.