Practice: Telescope
Stage 1C · Practice — Build a nested-tube telescoping arm in Fusion 360 with slider joints, bearing blocks, and cable actuation
What Is A Telescope?
One tube slides inside the next to extend reach
- Each stage adds length without adding footprint
- FRC uses: elevators, climbers, intakes
- Powered by cable, belt, or chain + spool
Anchor it in the real world first. Show a climber telescope from a recent game (e.g. 2024 Crescendo chain climb). Ask: where have you seen something slide inside something else? Antennas, camera tripods, drawer slides. The key mechanical idea: total extension = sum of all stage strokes, but retracted it packs to roughly one stage length. That's why teams love it for endgame — long reach, small stowed size.
The Build We'Re Making
- 2 nested stages of 2x1 tube
- Outer = 2x1x.100, inner = 1.5x.75
- Bearing blocks guide the slide
- Cable + spool pulls it up
- Components + bodies for each stage
- Slider joint for the telescope motion
- Joint limits = your acceptance test
- User Parameters drive stage length
Set expectations for the hour. This is a PRACTICE lesson — they've seen joints and components before; today they assemble a real moving mechanism. Stress that 'it looks right' is not the goal — it must MOVE right. The slider joint and its limits are the heart of the lesson.
Set Up Parameters First
Modify > Change Parameters before any sketch
- Add stageLength = 20 in
- Add stageOverlap = 4 in (the engagement)
- Add stroke = stageLength - stageOverlap
- Now geometry updates when you tweak numbers
This is the Fusion equivalent of Onshape Variables. Demo creating a User Parameter with an EXPRESSION — stroke depends on the other two. Common mistake: students type raw numbers into every sketch, then can't change the design later. Teach them that overlap is non-negotiable — too little overlap and the telescope racks (binds) under load. A good rule: keep at least 1x the tube width engaged at full extension.
Model The Outer Tube
Right-click top of tree > New Component, name it OuterTube
- Sketch a 2in x 1in rectangle on the XZ plane
- Extrude up by stageLength parameter
- Shell 0.100 in for the wall thickness
Make a COMPONENT, not just a body — this matters for joints later. Use the stageLength parameter in the extrude field (type 'stageLength', not 20). For real FRC, 2x1x.100 is the workhorse extrusion; the .058 wall is lighter but flexier. Shell instead of sketching the inner rectangle — fewer dimensions to manage. Remind them to model it hollow because the inner stage has to fit inside.
Model The Inner Stage
New Component InnerTube, sized to slide inside
- 1.5in x 0.75in tube, .060 wall clearance all around
- Extrude length = stageLength again
- Leave it offset so you can see both stages
Clearance is the lesson here. Tube-on-tube never slides well in real life — that's why bearing blocks exist (next step). In CAD, give ~0.030-0.060in gap per side so it's not interfering. Common mistake: modeling the inner tube the exact ID of the outer — it'll bind or, in CAD, show interference. Use Inspect > Interference later to check. Assign different appearances so stages are easy to tell apart.
Add Bearing Blocks
Bearing blocks ride the inner tube, fixed to outer
- Insert REV/WCP delrin blocks or model simple pads
- Place a block pair near the top of OuterTube
- They constrain wobble, allow only sliding
Explain WHY: without guide blocks the inner stage rattles side-to-side and racks under load. Real teams use UHMW/delrin slide blocks or roller bearings on the tube corners. You can insert a STEP from REV or WCP (File > Insert > Insert Derive/Insert McMaster), or just model simple low-friction pads. Keep it simple for beginners — two pads top and bottom that sandwich the inner tube. This is the 'bearing' in bearing block.
Joint The Stages Together
Assemble > Joint, pick Slider motion
- Snap inner-tube edge to outer-tube edge, same axis
- Slider lets it move along ONE axis only
- Drag the inner tube — it should glide, not float
This is the centerpiece. Onshape calls this a Slider mate; in Fusion it's a Slider JOINT (Assemble menu, press J). Pick the two component origins or edges that share the slide axis. After creating it, grab the inner tube and drag — it should slide along the tube and nowhere else. Common mistake: using a Rigid joint (won't move) or not grounding the outer tube first (whole thing floats). Right-click OuterTube > Ground before jointing.
Set The Joint Limits
Edit Joint > Motion > Limits tab
- Minimum = 0 (fully retracted)
- Maximum = stroke parameter
- Rest position = 0
- Now it can't extend past where overlap ends
Joint limits ARE your safety/acceptance check. Set Maximum to the 'stroke' parameter so it can never extend so far the stages disengage. This mirrors real hardstops on a robot. Demo dragging to the limit — it stops cleanly. If you didn't set overlap correctly in Step 1, you'll see the stages nearly separate here — good teachable moment. Always test both ends: full retract and full extend.
Add Cable + Spool Actuation
Spool at the base pulls a cable to the inner tube top
- Model a spool body; anchor cable to inner stage
- Sketch the cable path as a 3D line for reference
- Winding the spool = telescope extends
Keep actuation conceptual for beginners — a real cable is flexible and hard to fully simulate in Fusion. Model the spool and a sketch line representing the cable so the intent is clear. Explain the real physics: a NEO or Kraken spins the spool, cable wraps, telescope rises; a constant-force spring or surgical tubing usually retracts it. For multi-stage, a continuous (rigged) cable makes all stages move together — mention but don't require it.
OVERLAP IS EVERYTHING
A telescope only works if neighboring stages stay engaged through the full stroke — design the overlap first, the length second.
Your Task
- Two-stage 2x1 telescope, components + bodies
- Slider joint with limits 0 to stroke
- Bearing blocks guiding the inner stage
- Parameters drive length and overlap
- Verify: drags 0 to full, no interference
- Inspect > Interference must be clean
- Fusion Share > Public Link
- Paste the link on AltHub
Hand it off. Walk the room while they work. Checkpoints to verify per student: (1) outer tube grounded, (2) slider joint not rigid, (3) limits set to parameter not raw number, (4) no interference at full extension. Encourage stretch goals: add a third stage, or rig a continuous cable. Submission via Fusion Share public link pasted on AltHub, same as prior lessons.
Telescope: Done Test It Both Ways
- Components + Slider joint = real telescoping motion
- Joint limits enforce overlap and act as hardstops
- Bearing blocks remove wobble; cable + spool drives it
Your Task
- Model what this lesson covers in Fusion 360.
- Use the AltSkripts tools where they apply.
- Save it with a clear name.
- In Fusion: Share → Public Link → Copy.
- Paste the link below.
- A coach reviews it in AltHub.