1C · Practice/Practice: Telescope
1C · PracticeLesson 35 of 52

Practice: Telescope

Stage 1C · Practice — Build a nested-tube telescoping arm in Fusion 360 with slider joints, bearing blocks, and cable actuation

Est 22 minLevel IntermediateSoftware Fusion 360
01

What Is A Telescope?

One tube slides inside the next to extend reach

  • Each stage adds length without adding footprint
  • FRC uses: elevators, climbers, intakes
  • Powered by cable, belt, or chain + spool
FUSION 360 · SCREENSHOT
FIG 1
A real FRC telescoping elevator or climber (2-3 nested stages) extended, with a labeled callout on each stage and the actuation cable visible.

Anchor it in the real world first. Show a climber telescope from a recent game (e.g. 2024 Crescendo chain climb). Ask: where have you seen something slide inside something else? Antennas, camera tripods, drawer slides. The key mechanical idea: total extension = sum of all stage strokes, but retracted it packs to roughly one stage length. That's why teams love it for endgame — long reach, small stowed size.

The Build We'Re Making

Mechanism
  • 2 nested stages of 2x1 tube
  • Outer = 2x1x.100, inner = 1.5x.75
  • Bearing blocks guide the slide
  • Cable + spool pulls it up
Fusion Skills
  • Components + bodies for each stage
  • Slider joint for the telescope motion
  • Joint limits = your acceptance test
  • User Parameters drive stage length

Set expectations for the hour. This is a PRACTICE lesson — they've seen joints and components before; today they assemble a real moving mechanism. Stress that 'it looks right' is not the goal — it must MOVE right. The slider joint and its limits are the heart of the lesson.

02

Set Up Parameters First

Modify > Change Parameters before any sketch

  • Add stageLength = 20 in
  • Add stageOverlap = 4 in (the engagement)
  • Add stroke = stageLength - stageOverlap
  • Now geometry updates when you tweak numbers
FUSION 360 · SCREENSHOT
FIG 2
The Change Parameters dialog open with User Parameters stageLength, stageOverlap, and stroke (expression stageLength - stageOverlap) entered.

This is the Fusion equivalent of Onshape Variables. Demo creating a User Parameter with an EXPRESSION — stroke depends on the other two. Common mistake: students type raw numbers into every sketch, then can't change the design later. Teach them that overlap is non-negotiable — too little overlap and the telescope racks (binds) under load. A good rule: keep at least 1x the tube width engaged at full extension.

03

Model The Outer Tube

Right-click top of tree > New Component, name it OuterTube

  • Sketch a 2in x 1in rectangle on the XZ plane
  • Extrude up by stageLength parameter
  • Shell 0.100 in for the wall thickness
FUSION 360 · SCREENSHOT
FIG 3
The fixed OuterTube component — a 2x1 extruded tube, shelled to 0.100in wall, with the browser tree showing it as its own component.

Make a COMPONENT, not just a body — this matters for joints later. Use the stageLength parameter in the extrude field (type 'stageLength', not 20). For real FRC, 2x1x.100 is the workhorse extrusion; the .058 wall is lighter but flexier. Shell instead of sketching the inner rectangle — fewer dimensions to manage. Remind them to model it hollow because the inner stage has to fit inside.

04

Model The Inner Stage

New Component InnerTube, sized to slide inside

  • 1.5in x 0.75in tube, .060 wall clearance all around
  • Extrude length = stageLength again
  • Leave it offset so you can see both stages
FUSION 360 · SCREENSHOT
FIG 4
InnerTube component modeled as a smaller 1.5x0.75 tube positioned partway inside the OuterTube, both visible in different colors.

Clearance is the lesson here. Tube-on-tube never slides well in real life — that's why bearing blocks exist (next step). In CAD, give ~0.030-0.060in gap per side so it's not interfering. Common mistake: modeling the inner tube the exact ID of the outer — it'll bind or, in CAD, show interference. Use Inspect > Interference later to check. Assign different appearances so stages are easy to tell apart.

05

Add Bearing Blocks

Bearing blocks ride the inner tube, fixed to outer

  • Insert REV/WCP delrin blocks or model simple pads
  • Place a block pair near the top of OuterTube
  • They constrain wobble, allow only sliding
FUSION 360 · SCREENSHOT
FIG 5
Two bearing blocks (delrin pads or inserted REV parts) mounted inside the top of the outer tube, contacting the inner tube faces, in a section view.

Explain WHY: without guide blocks the inner stage rattles side-to-side and racks under load. Real teams use UHMW/delrin slide blocks or roller bearings on the tube corners. You can insert a STEP from REV or WCP (File > Insert > Insert Derive/Insert McMaster), or just model simple low-friction pads. Keep it simple for beginners — two pads top and bottom that sandwich the inner tube. This is the 'bearing' in bearing block.

06

Joint The Stages Together

Assemble > Joint, pick Slider motion

  • Snap inner-tube edge to outer-tube edge, same axis
  • Slider lets it move along ONE axis only
  • Drag the inner tube — it should glide, not float
FUSION 360 · SCREENSHOT
FIG 6
The Joint dialog set to Slider type, with the slide axis aligned vertically along the tube length, and an arrow showing the single direction of travel.

This is the centerpiece. Onshape calls this a Slider mate; in Fusion it's a Slider JOINT (Assemble menu, press J). Pick the two component origins or edges that share the slide axis. After creating it, grab the inner tube and drag — it should slide along the tube and nowhere else. Common mistake: using a Rigid joint (won't move) or not grounding the outer tube first (whole thing floats). Right-click OuterTube > Ground before jointing.

07

Set The Joint Limits

Edit Joint > Motion > Limits tab

  • Minimum = 0 (fully retracted)
  • Maximum = stroke parameter
  • Rest position = 0
  • Now it can't extend past where overlap ends
FUSION 360 · SCREENSHOT
FIG 7
The Edit Joint Limits panel with Minimum 0 and Maximum set to the stroke value, and the inner tube driven to its maximum extension.

Joint limits ARE your safety/acceptance check. Set Maximum to the 'stroke' parameter so it can never extend so far the stages disengage. This mirrors real hardstops on a robot. Demo dragging to the limit — it stops cleanly. If you didn't set overlap correctly in Step 1, you'll see the stages nearly separate here — good teachable moment. Always test both ends: full retract and full extend.

08

Add Cable + Spool Actuation

Spool at the base pulls a cable to the inner tube top

  • Model a spool body; anchor cable to inner stage
  • Sketch the cable path as a 3D line for reference
  • Winding the spool = telescope extends
FUSION 360 · SCREENSHOT
FIG 8
A spool/drum at the base of the outer tube with a cable line routed up to an anchor point on the top of the inner tube, shown in the retracted position.

Keep actuation conceptual for beginners — a real cable is flexible and hard to fully simulate in Fusion. Model the spool and a sketch line representing the cable so the intent is clear. Explain the real physics: a NEO or Kraken spins the spool, cable wraps, telescope rises; a constant-force spring or surgical tubing usually retracts it. For multi-stage, a continuous (rigged) cable makes all stages move together — mention but don't require it.

Key idea

OVERLAP IS EVERYTHING

A telescope only works if neighboring stages stay engaged through the full stroke — design the overlap first, the length second.

Your Task

Build It
  • Two-stage 2x1 telescope, components + bodies
  • Slider joint with limits 0 to stroke
  • Bearing blocks guiding the inner stage
  • Parameters drive length and overlap
How to Submit
  • Verify: drags 0 to full, no interference
  • Inspect > Interference must be clean
  • Fusion Share > Public Link
  • Paste the link on AltHub

Hand it off. Walk the room while they work. Checkpoints to verify per student: (1) outer tube grounded, (2) slider joint not rigid, (3) limits set to parameter not raw number, (4) no interference at full extension. Encourage stretch goals: add a third stage, or rig a continuous cable. Submission via Fusion Share public link pasted on AltHub, same as prior lessons.

Recap

Telescope: Done Test It Both Ways

  • Components + Slider joint = real telescoping motion
  • Joint limits enforce overlap and act as hardstops
  • Bearing blocks remove wobble; cable + spool drives it

Your Task

Build this
  • Model what this lesson covers in Fusion 360.
  • Use the AltSkripts tools where they apply.
  • Save it with a clear name.
How to submit
  • In Fusion: Share → Public Link → Copy.
  • Paste the link below.
  • A coach reviews it in AltHub.