Practice: Shooter
Stage 1C Practice · Build a hooded flywheel shooter in Fusion 360 — components, joints, and acceptance criteria
The Shooter Assembly
One hooded flywheel shooter, built solo.
- Backplate holds everything to the robot.
- Gearbox spins the flywheel shaft.
- Hood curves the game piece up and out.
- Single NEO or Kraken on a 1.5:1 ratio.
Set the goal up front. This mirrors the frcdesign shooter practice but in Fusion. Tell them they are NOT designing from scratch — the geometry and ratios are given. The point is to practice the Fusion workflow: components, bodies, joints, and inserting vendor parts. A flywheel shooter grabs a game piece, pins it against a hood, and flings it. Flywheel speed and compression set the shot.
Givens & Specs
- 1/2in hex shaft for the flywheel
- 4in flywheel OD, 1in wide
- 2x 1/2in hex bore flanged bearings
- 1/4in backplate, 2x1 tube mount
- 1x NEO (or Kraken) motor
- Gearbox ratio 1.5:1 (motor:shaft)
- 20DP spur gears, 14T → 21T
- ~1in flywheel-to-hood compression
Walk through the spec sheet. These numbers are the acceptance contract — if their final model matches these, they pass. 1/2in hex is the FRC standard live shaft. 20DP is the common gear pitch for these sizes. Remind them: a 1.5:1 reduction means the flywheel spins SLOWER than the motor but with more torque to recover RPM after a shot. Beginners always confuse which gear is on the motor — the small 14T goes on the motor, the big 21T on the shaft.
New Design + Parameters
Start a fresh Fusion design, save it now.
- Modify > Change Parameters.
- Add flywheelDia = 4in, flywheelWidth = 1in.
- Add shaftHex = 0.5in, ratio = 1.5.
- Name parameters clearly — no spaces.
Demo creating User Parameters live — this is the Fusion equivalent of Onshape Variables. Stress saving immediately so Fusion's cloud versioning kicks in. Common mistake: typing a unit in the expression wrong (use 4in not 4 in). Parameters let them change one number and have the whole model update — show that you can type flywheelDia anywhere a dimension is expected.
Model The Backplate
Create a new component first, then sketch.
- Sketch a 6in x 5in plate on the XY plane.
- Extrude 1/4in thick.
- Add 2x1 tube bolt pattern, #10 holes.
- Rename the component 'Backplate'.
Hammer the habit: Assemble > New Component BEFORE sketching. Everything in its own component is what makes joints work later. The #1 beginner mistake in Fusion is modeling all bodies in the root — then nothing can be jointed. Tube bolt holes are typically 1in spacing on a 2x1. Rename components as you go so the browser stays readable.
Place The Bearing Bores
Bearings locate the flywheel shaft.
- Sketch two 1.125in bearing pockets.
- Space them to span the flywheel width.
- Insert flanged hex bearings as STEP files.
- Keep bores concentric across both plates.
1.125in is the standard FRC bearing OD pocket. Show Insert > Insert Derive / Insert McMaster or dragging a downloaded STEP into the design. This replaces Onshape's MKCad library — in Fusion you download the STEP from REV/AndyMark and insert it. Concentricity matters: if the two bearing bores don't line up, the shaft binds. Use a construction axis through both.
Flywheel On The Shaft
Model the live shaft, then the flywheel.
- Sweep/extrude a 1/2in hex shaft profile.
- Make shaft long enough to span bearings.
- Model 4in OD flywheel, 1in wide, hex bore.
- Center flywheel between the bearings.
Use the hex profile from a sketch — Fusion has no built-in hex shaft, so they sketch a 0.5in across-flats hexagon. The flywheel bore must be hex too so it drives off the shaft, not a press fit. Reference the flywheelDia parameter for the OD. Common mistake: extruding the flywheel as round-bore — then it can't transmit torque. Hex bore = positive drive.
Add The Gears
1.5:1 reduction from motor to shaft.
- Use the SpurGear add-in: 20DP, 14T + 21T.
- Put 14T pinion on the motor shaft.
- Put 21T gear on the flywheel hex shaft.
- Check gear center distance fits the plate.
Demo the built-in SpurGear add-in (Utilities > Scripts and Add-Ins, or Tools) — this is the Fusion stand-in for Onshape's FeatureScript gear. 21/14 = 1.5, our ratio. Center distance for 20DP: (14+21)/2/20 = 0.875in between shaft centers. Have them verify the motor mounting holes don't collide with the flywheel. This is where ratios become real — small gear on motor = reduction.
Motor And Hood
Insert the real motor STEP file.
- Insert NEO or Kraken x60 from vendor.
- Bolt motor to backplate at gear center.
- Sketch a hood arc ~1in from flywheel.
- Extrude hood as a curved 1/8in panel.
Insert the actual NEO (REV) or Kraken (WCP/CTRE) STEP — real motor body matters for collision checks. The hood gap (compression) is the single biggest performance variable: ~1in means the game piece gets squeezed and grips the flywheel. Too tight = jam, too loose = no spin transfer. Have them offset the hood arc from the flywheel OD so the gap is parametric.
Joint It Together
Joints are Fusion's version of mates.
- Rigid-joint bearings + motor to backplate.
- Revolute-joint the flywheel shaft to a bearing.
- Animate the revolute joint to test spin.
- Backplate stays grounded (right-click > Ground).
This is the core Fusion skill. Ground the backplate first. Rigid joint = parts that don't move relative to each other (Onshape 'Fastened mate'). Revolute joint = the one spinning axis (Onshape 'Revolute mate'). Only the flywheel shaft + gear + flywheel get a revolute joint. Common mistake: jointing to the root body instead of components — joints need two component faces/edges. Drag the revolute joint to confirm it spins freely without collision.
POSITIVE DRIVE OR NO SHOT
Hex shafts, hex bores, and meshed gears transmit torque — round bores and press fits slip under load.
Your Task
- Model backplate, shaft, flywheel, hood
- Insert NEO + flanged hex bearings
- SpurGear gearbox at exactly 1.5:1
- Joint it: rigid + one revolute
- Flywheel shaft spins freely, no collisions
- Gears mesh; ratio reads 1.5:1
- Hex bores everywhere power transmits
- Submit: Fusion Share > Public Link on AltHub
This is the graded deliverable. They build the whole shooter solo. Acceptance = the four right-column checks. To submit: File > Share > Public Link, copy the URL, paste on the AltHub board. Tell them to drag the revolute joint before submitting — if it collides or binds, it's not done. Budget ~90 minutes. Circulate and check that everyone made components BEFORE sketching.
You Built A Shooter Now Make It Spin Clean
- Components first, then sketch, then joint.
- Hex + gears = positive drive, every time.
- Parametric hood gap controls compression.
Your Task
- Model what this lesson covers in Fusion 360.
- Use the AltSkripts tools where they apply.
- Save it with a clear name.
- In Fusion: Share → Public Link → Copy.
- Paste the link below.
- A coach reviews it in AltHub.