1C · Practice/Practice: Shooter
1C · PracticeLesson 34 of 52

Practice: Shooter

Stage 1C Practice · Build a hooded flywheel shooter in Fusion 360 — components, joints, and acceptance criteria

Est 22 minLevel IntermediateSoftware Fusion 360
01

The Shooter Assembly

One hooded flywheel shooter, built solo.

  • Backplate holds everything to the robot.
  • Gearbox spins the flywheel shaft.
  • Hood curves the game piece up and out.
  • Single NEO or Kraken on a 1.5:1 ratio.
FUSION 360 · SCREENSHOT
FIG 1
Finished shooter assembly in Fusion, isometric view: backplate, two bearing blocks, flywheel on a hex shaft, motor + gearbox, and curved hood. Browser tree expanded showing components.

Set the goal up front. This mirrors the frcdesign shooter practice but in Fusion. Tell them they are NOT designing from scratch — the geometry and ratios are given. The point is to practice the Fusion workflow: components, bodies, joints, and inserting vendor parts. A flywheel shooter grabs a game piece, pins it against a hood, and flings it. Flywheel speed and compression set the shot.

Givens & Specs

Mechanical givens
  • 1/2in hex shaft for the flywheel
  • 4in flywheel OD, 1in wide
  • 2x 1/2in hex bore flanged bearings
  • 1/4in backplate, 2x1 tube mount
Power & ratio
  • 1x NEO (or Kraken) motor
  • Gearbox ratio 1.5:1 (motor:shaft)
  • 20DP spur gears, 14T → 21T
  • ~1in flywheel-to-hood compression

Walk through the spec sheet. These numbers are the acceptance contract — if their final model matches these, they pass. 1/2in hex is the FRC standard live shaft. 20DP is the common gear pitch for these sizes. Remind them: a 1.5:1 reduction means the flywheel spins SLOWER than the motor but with more torque to recover RPM after a shot. Beginners always confuse which gear is on the motor — the small 14T goes on the motor, the big 21T on the shaft.

02

New Design + Parameters

Start a fresh Fusion design, save it now.

  • Modify > Change Parameters.
  • Add flywheelDia = 4in, flywheelWidth = 1in.
  • Add shaftHex = 0.5in, ratio = 1.5.
  • Name parameters clearly — no spaces.
FUSION 360 · SCREENSHOT
FIG 2
Change Parameters dialog open with User Parameters added: flywheelDia, flywheelWidth, shaftHex, ratio, each with value and unit.

Demo creating User Parameters live — this is the Fusion equivalent of Onshape Variables. Stress saving immediately so Fusion's cloud versioning kicks in. Common mistake: typing a unit in the expression wrong (use 4in not 4 in). Parameters let them change one number and have the whole model update — show that you can type flywheelDia anywhere a dimension is expected.

03

Model The Backplate

Create a new component first, then sketch.

  • Sketch a 6in x 5in plate on the XY plane.
  • Extrude 1/4in thick.
  • Add 2x1 tube bolt pattern, #10 holes.
  • Rename the component 'Backplate'.
FUSION 360 · SCREENSHOT
FIG 3
Backplate component active and isolated: rectangular plate extruded, with a row of #10 mounting holes spaced for a 2x1 tube along the bottom edge.

Hammer the habit: Assemble > New Component BEFORE sketching. Everything in its own component is what makes joints work later. The #1 beginner mistake in Fusion is modeling all bodies in the root — then nothing can be jointed. Tube bolt holes are typically 1in spacing on a 2x1. Rename components as you go so the browser stays readable.

04

Place The Bearing Bores

Bearings locate the flywheel shaft.

  • Sketch two 1.125in bearing pockets.
  • Space them to span the flywheel width.
  • Insert flanged hex bearings as STEP files.
  • Keep bores concentric across both plates.
FUSION 360 · SCREENSHOT
FIG 4
Two flanged 1/2in hex bearings inserted (REV or AndyMark STEP), seated into 1.125in bores, with a center axis line showing the bores are concentric.

1.125in is the standard FRC bearing OD pocket. Show Insert > Insert Derive / Insert McMaster or dragging a downloaded STEP into the design. This replaces Onshape's MKCad library — in Fusion you download the STEP from REV/AndyMark and insert it. Concentricity matters: if the two bearing bores don't line up, the shaft binds. Use a construction axis through both.

05

Flywheel On The Shaft

Model the live shaft, then the flywheel.

  • Sweep/extrude a 1/2in hex shaft profile.
  • Make shaft long enough to span bearings.
  • Model 4in OD flywheel, 1in wide, hex bore.
  • Center flywheel between the bearings.
FUSION 360 · SCREENSHOT
FIG 5
1/2in hex shaft passing through both bearings, with the 4in flywheel (hex bore) centered on the shaft between the two bearing plates.

Use the hex profile from a sketch — Fusion has no built-in hex shaft, so they sketch a 0.5in across-flats hexagon. The flywheel bore must be hex too so it drives off the shaft, not a press fit. Reference the flywheelDia parameter for the OD. Common mistake: extruding the flywheel as round-bore — then it can't transmit torque. Hex bore = positive drive.

06

Add The Gears

1.5:1 reduction from motor to shaft.

  • Use the SpurGear add-in: 20DP, 14T + 21T.
  • Put 14T pinion on the motor shaft.
  • Put 21T gear on the flywheel hex shaft.
  • Check gear center distance fits the plate.
FUSION 360 · SCREENSHOT
FIG 6
SpurGear add-in dialog showing 20 diametral pitch, 21 teeth; and the meshed 14T pinion and 21T gear placed on the motor shaft and flywheel shaft respectively.

Demo the built-in SpurGear add-in (Utilities > Scripts and Add-Ins, or Tools) — this is the Fusion stand-in for Onshape's FeatureScript gear. 21/14 = 1.5, our ratio. Center distance for 20DP: (14+21)/2/20 = 0.875in between shaft centers. Have them verify the motor mounting holes don't collide with the flywheel. This is where ratios become real — small gear on motor = reduction.

07

Motor And Hood

Insert the real motor STEP file.

  • Insert NEO or Kraken x60 from vendor.
  • Bolt motor to backplate at gear center.
  • Sketch a hood arc ~1in from flywheel.
  • Extrude hood as a curved 1/8in panel.
FUSION 360 · SCREENSHOT
FIG 7
NEO motor STEP inserted and mounted to the backplate, with a curved hood panel offset ~1in from the flywheel OD, forming the game-piece channel.

Insert the actual NEO (REV) or Kraken (WCP/CTRE) STEP — real motor body matters for collision checks. The hood gap (compression) is the single biggest performance variable: ~1in means the game piece gets squeezed and grips the flywheel. Too tight = jam, too loose = no spin transfer. Have them offset the hood arc from the flywheel OD so the gap is parametric.

08

Joint It Together

Joints are Fusion's version of mates.

  • Rigid-joint bearings + motor to backplate.
  • Revolute-joint the flywheel shaft to a bearing.
  • Animate the revolute joint to test spin.
  • Backplate stays grounded (right-click > Ground).
FUSION 360 · SCREENSHOT
FIG 8
Joints browser folder showing rigid joints on bearings and motor, one revolute joint on the flywheel shaft; the shaft mid-rotation in a drag-animate preview.

This is the core Fusion skill. Ground the backplate first. Rigid joint = parts that don't move relative to each other (Onshape 'Fastened mate'). Revolute joint = the one spinning axis (Onshape 'Revolute mate'). Only the flywheel shaft + gear + flywheel get a revolute joint. Common mistake: jointing to the root body instead of components — joints need two component faces/edges. Drag the revolute joint to confirm it spins freely without collision.

Key idea

POSITIVE DRIVE OR NO SHOT

Hex shafts, hex bores, and meshed gears transmit torque — round bores and press fits slip under load.

Your Task

Build it
  • Model backplate, shaft, flywheel, hood
  • Insert NEO + flanged hex bearings
  • SpurGear gearbox at exactly 1.5:1
  • Joint it: rigid + one revolute
Acceptance criteria
  • Flywheel shaft spins freely, no collisions
  • Gears mesh; ratio reads 1.5:1
  • Hex bores everywhere power transmits
  • Submit: Fusion Share > Public Link on AltHub

This is the graded deliverable. They build the whole shooter solo. Acceptance = the four right-column checks. To submit: File > Share > Public Link, copy the URL, paste on the AltHub board. Tell them to drag the revolute joint before submitting — if it collides or binds, it's not done. Budget ~90 minutes. Circulate and check that everyone made components BEFORE sketching.

Recap

You Built A Shooter Now Make It Spin Clean

  • Components first, then sketch, then joint.
  • Hex + gears = positive drive, every time.
  • Parametric hood gap controls compression.

Your Task

Build this
  • Model what this lesson covers in Fusion 360.
  • Use the AltSkripts tools where they apply.
  • Save it with a clear name.
How to submit
  • In Fusion: Share → Public Link → Copy.
  • Paste the link below.
  • A coach reviews it in AltHub.